Mimeo: the video game that changes resolution as you make progress

Mimeo and the Kleptopus King

Via @DigiDNA, Mimeo and the Kleptopus King is a videogame for iPhone and iPod Touch developped by Shaun Inman, which pays homage to older systems and evolves from 2 bits to 4 bits, then from 4 to 8 bits, to 16 bits etc., as Mimeo gains his resolution back from the evil King.

Perhaps the very first level could look even more minimalistic, with fewer, bigger pixels, à la Space Invaders? Anyway, it’s cute, it’s clever, and it’s pretty.

I want to address my love of pixels. The aesthetics of Mimeo (and Horror Vacui before it) are not born solely from nostalgia. Good pixel art strikes the perfect balance between appreciable craftsmanship and the gestalt. A single pixel out of place, one too few or too many, ruins the illusion. There’s an unmuddied, economy of expression, the thankless result of the limitations of cartridge-based consoles.

A little demo video from the author below:

Design Outside the Box – “We live in a bubble of fake bullshit”

DICE 2010: “Design Outside the Box” Presentation
Carnegie Mellon University Professor, Jesse Schell, dives into a world of game development which will emerge from the popular “Facebook Games” era.

iPhone-controlled personal drone

parrot_ar_drone

I don’t believe it’s actually working yet (the video looks like it’s not really the iPhone controlling it), nor that it can be bought yet, but I have to say that video of Parrot’s AR.Drone gives me butterflies in the stomach.

Via Laurent

Augmented Reality Pool Table

(Warning: awful music)

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