Mimeo: the video game that changes resolution as you make progress

Mimeo and the Kleptopus King

Via @DigiDNA, Mimeo and the Kleptopus King is a videogame for iPhone and iPod Touch developped by Shaun Inman, which pays homage to older systems and evolves from 2 bits to 4 bits, then from 4 to 8 bits, to 16 bits etc., as Mimeo gains his resolution back from the evil King.

Perhaps the very first level could look even more minimalistic, with fewer, bigger pixels, à la Space Invaders? Anyway, it’s cute, it’s clever, and it’s pretty.

I want to address my love of pixels. The aesthetics of Mimeo (and Horror Vacui before it) are not born solely from nostalgia. Good pixel art strikes the perfect balance between appreciable craftsmanship and the gestalt. A single pixel out of place, one too few or too many, ruins the illusion. There’s an unmuddied, economy of expression, the thankless result of the limitations of cartridge-based consoles.

A little demo video from the author below:

My (work) life

Suddenly and coincidentally, my RSS reader puts my life in front of my eyes, in the form of not one but two comics to be sure I understand…

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Read SMBC

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Read Abstruse Goose

Great photos of flies by Magnus Muhr

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Magnus Muhr is 39 and lives in the small town of Karlskoga, Sweden. In his free time, he’s a photographer. And he has a great sense of humor.

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Browse more:

http://muhrgalleri.area81.se/#11

Visit his gallery: http://muhr.area81.se

They won’t know it’s abnormal! We’ll call it “aging”!


Shiina Ringo live – Nihon ni Umarete


Rie Tomosaka’s “Nihon ni Umarete” live

The overwhelmingly cool deliciousness of discovering and listening for the first time some singing by Shiina Ringo I never heard before. It’s like finding out there was one more chocolate coated almond in a pack that I thought was empty, except much much better.