GTA5, The Worlds Most Expensive Game

GTA5, The Worlds Most Expensive Game

Released in 2013, Rockstars GTA V is proud to have the title of “worlds most expensive to develop game” and when you go into specifics, it’s not surprising.

This AAA blockbuster has taken the world by storm and now, even 5 years after release is still being played by millions of users. Thanks to the power of the internet new renditions and missions such as heists and online play have given the title many fresh leases of life where other games in the past would have fallen short of this hurdle.

The detail of the world is also incredible, spanning over 5 times the size of the map of Red Dead Redemption you are immersed into some of the most well thought out and brilliant scenery ever to grace consoles and PCs alike.

The game is played from either a third-person or first-person perspective and its world is navigated on foot or by vehicle. Players control the three lead protagonists throughout single-player and switch between them both during and outside missions. The story is centred on the heist sequences, and many missions involve shooting and driving gameplay. A “wanted” system governs the aggression of law enforcement response to players who commit crimes. Grand Theft Auto Online, the online multiplayer mode, lets up to 30 players explore the open world and engage in cooperative or competitive game matches.

Development began soon after Grand Theft Auto IV’s release and was shared between many of Rockstar’s studios worldwide. The development team drew influence from many of their previous projects such as Red Dead Redemption and Max Payne 3, and designed the game around three lead protagonists to innovate on the core structure of its predecessors. Much of the development work constituted the open world’s creation, and several team members conducted field research around California to capture footage for the design team. The game’s soundtrack features an original score composed by a team of producers who collaborated over several years.

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